More than one ending with each a sort of futility theme would be awesome actually. It's all very 2000 AD, which is incredibly intentional with a passing glance at the comic art style. its overall structure and narrative will leave you feeling empty by the end. The entire game world extrapolates how the galaxy would look if the latter-day bureaucratic hellscape that is the Western neoliberal business world were extended from its confinement on Earth to the stars - and how its banality persists even in the face of catastrophic bio-organic mutation. Game Information Game Title: Void Bastards Platforms: Xbox One (May 28. Originally posted by Typhaeon:While I agree that there should be ways to circumvent it, the bog-standard ending is thematically appropriate. It includes elements characteristic of a FPS game with a combination of a roguelike-strategy game. We could die in any number of Quixotic ways, or achieve any number of fleeting Pyrrhic victories in this setting.Ī genuinely happy ending, however, seems to contravene this entire universe. You need food so you don’t starve, fuel so you can find the next widget you need, bullets to defend yourself, and a vast array of other bits and pieces. Void Bastards is a game that combines several different genres. Stun him, load him up on spikes, then run away. If you choose to fight a Screw, bring a zapper and the spike gun. Friendly tourists, however, you have to shoot. We could burn up in a final, suicidal blaze of mutually assured destruction in some futile attempt at assaulting a trivial backwater garrison. Don't shoot regular Tourists, just bait them into exploding. We could escape the nebula, only to find that the entire universe is overpopulated with idiot pricks in non-mutated form that would turn on our characters like the witless audience members in Plato's Cave do to their returned escapee. The base game does a great job establishing the desolate inhumanity of its setting, but I'd like to see an expansion where we as players could take a path of even greater resistance & break out of our miserable lot, either by joining with the pirate faction or discovering a powerful mutagen in the nebula's deepest core to somehow corrupt the AI taskmaster itself. Even if it ended in futility, like the America storyline in Judge Dredd, there should be a way/ways for these hapless freeze-dried prisoners to try to shirk, to challenge the system. Having said that, the game world still feels unnecessarily railroaded & limited. The entire game world extrapolates how the galaxy would look if the latter-day bureaucratic hellscape that is the Western neoliberal business world were extended from its confinement on Earth to the stars - and how its automated banality persists even in the face of catastrophic bio-organic mutation. Void Bastards Là mt game hành ng bn súng pha phong cách truyn tranh ly cm hng t nhng ta game hành ng nhp vai kinh in nh BioShock và System Shock, thm chí i ng phát trin game Blue Manchu, còn chính là nhng ngi ã tng tham gia phát trin BioShock và System Shock 2. While I agree that there should be ways to circumvent it, the bog-standard ending is thematically appropriate.
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